Clan Crafte 5e (5th Edition) – Dungeons and Dragons

The Clan Crafte 5e is outstanding for their artisanship and the value of their painstaking works, and you have been prepared in that old convention. For quite a long time you toiled under a diminutive person ace of the specialty, suffering extended periods and cavalier, acrid tempered treatment to pick up the fine aptitudes you have today.

You are in all likelihood a diminutive person, however not especially in the North, the shield overshadow families adapted quite a while in the past that solitary pleased idiots who are more worried for their personalities than their specialty dismiss promising understudies, even those of different races.

If you aren’t a smaller person, nonetheless, you have made a grave vow never to take on a student in the specialty: it isn’t for non-dwarves to pass on the abilities of Moradin’s favored kids.

You would have no trouble, be that as it may, finding a smaller person ace who was happy to get potential understudies who accompanied your proposal.

Clan Crafte 5e

  • Ability Proficiencies: History, Insight
  • Apparatus Proficiencies: One sort of craftsman’s devices
  • Languages: Dwarvish or one of your choice if you already know it.
  • Specialty: Guild Business
  • Feature: Respect of the Stout Folk

Personality Traits

d20Options For Personality Traits
1It's not pompous and boastful if it is true.
2I'm a snob who looks down on those who can't appreciate the art.
3I always want to know how things work and what makes people tick.
4I'm full of witty aphorisms and have a proverb for every occasion.
5I'm rude to people who lack my commitment to hard work and fair play.
6I like to talk at length about my profession.
7I don't part with my money easily and will haggle tirelessly to get the best deal possible.
8I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.
9Whittling is how I spend much of my time.
10My friends know they can rely on me, no matter what.
11I'm always polite and respectful.
12I'll settle for nothing less than perfection.
13I know that if I present myself in the latest fashions and present myself as a modern avant garde personality, people will take my artisnaship seriously
14I often use large, important sounding words when speaking, even if I don't always know what the words actually mean.
15I try to infuse my actions with a theatrical flourish, but will never admit that my showmanship is anything but genuine.
16As I speak, I can’t help but vary my inflections dramatically and gesture wildly.
17I speak mostly in cryptic phrases.
18I am awkward and uncomfortable around people I am attracted to.
19I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
20I are prone to telling stories of my past crafting achievements, even to people who have heard the same stories many times before.

Flaws:

d12Options For Flaws
1I'11 do anything to get my hands on something rareor priceless.
2I'm quick to assume that someone Is trying to cheat me.
3No one must ever learn that I once stole money from clan coffers.
4I'm never satisfied with what I have—I always want more.
5I would kill to acquire a noble title.
6I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.
7Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
8I hold to tradition at the expense of adaptability.
9I over-plan every endeavor.
10I have a weakness for the vices of the city, especially hard drink
11I have little respect for anyone outside the realm of crafting.
12I have a tendency to be unintentionally insulting or boastful.

Ideals:

d12Options For Ideal
1Community: It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2Generosity: My talents were given to me so that I could use them to benefit the clan. (Good)
3Freedom: Everyone should be free to pursue his or her own livelihood. (Chaotic)
4Greed: I'm only in it for the money. (Evil)
5People: I'm committed to the preserve dwarven traditions of craftsmanship. (Neutral)
6Aspiration: I work hard to be the best there is at my craft. (Any)
7Greater Good: My gifts are meant to be shared with all, not used for my own benefit. (Good)
8Art: Through the eyes and hand of an artist the beauty of even a mundane object can be shown. (Neutral)
9Calm: I am content when I'm am working on something. (Any)
10Tradition: The ancient traditions of my craft must be preserved and upheld. (Lawful)
11Creativity.The world is in need of new ideas and bold action. (Chaotic)
12Greed: I do what I do for riches and fame, not some high-minded ideals. (Evil)

Bonds:

D12Options For Bond
1The workshop where I learned my trade is the most important place in the world to me.
2I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.
3One day I will return to my clan and prove that I am the greatest artisan of them all.
4I owe my clan a great debt for forging me into the person I am today.
5I pursue wealth to secure someone's love.
6I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
7Nothing is more important than the other members of my clan.
8My tools are symbols of my past life, and I carry them so that I will never forget my roots.
9I have alienated many in my tireless pursuit of my craft.
10One of my companions is my sibling or relative who's looking out for me.
11My single most important piece of equipment? My tools of course, they have been passed down fromprior generations.
12I'm loyal to my mentor first, everything else second.

Hardware

A lot of craftsman’s devices with which you are capable, a creator’s imprint etch used to stamp your handicraft with the image of the faction of crafters you took in your expertise from, a lot of voyager’s garments, and a pocket containing 5 GP and a pearl worth 10 GP

Highlight: Respect of the Stout Folk

Too regarded as tribe crafters are among pariahs, nobody regards them so exceptionally as dwarves do. You generally have free food and lodging wherever where shield dwarves or gold dwarves stay, and the people in such a settlement may compete among themselves to figure out who can offer you (and potentially your countrymen) the best housing and help.

Proposed Characteristics

Utilize the tables for the organization’s craftsman foundation as the reason for your attributes and inspirations, adjusting the passages when fitting to suit your personality. (For example, consider the words “society” and “faction” to be exchangeable.)

Your bond is very likely identified with the ace of the group that showed you, or else to the work that you produce. Your optimal may have to do with keeping up the high calibre of your work or saving the dwarven conventions of craftsmanship.

Your character’s experience uncovers where you originated from, how you turned into a swashbuckler, and your place on the planet. Your warrior may have been a valiant knight or a grizzled fighter. Your wizard could have been a savvy or a craftsman. Your rebel may have gotten by as an organization cheat or instructed crowds as an entertainer. Picking a foundation gives you significant story prompts about your character’s personality.

Conclusion

The most significant inquiry to pose about your experience is what changed? For what reason did you quit doing whatever your experience depicts and start adventuring? Where did you get the cash to buy your beginning rigging, or, if you originate from a well-off foundation, why not have more cash? How could you become familiar with the abilities of your group? What separates you from common individuals who share your experience? The example foundations in this part give both solid advantages (highlights, proficiencies, and dialects) and pretending recommendations.

 

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