Earth Spur Miner 5e (5th edition) Background in Dnd Backgrounds

You are a down-on your karma digger from the Earthspur Mountains who is no more unusual to hardship. You have invested a lot of energy living among the dwarves, goliaths, and natives of the Underdark that additionally work mines in the region. Now, you’re similarly as happy with working underground as above.

You realize how to peruse a crease, haggle for provisions with the profound little persons, party with dwarves, and discover your way back to the surface a short time later. Lamentably, you haven’t struck it rich…yet. In spite of the fact that you’ve come to Mulmaster searching for work, the tall pinnacles and profound mines of the Earthspurs still call to you.

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Contents

Earth Spur Niner 5e

  • Aptitude Proficiencies: Athletics, Survival
  • Dialects: Dwarven and Undercommon
  • Gear: A scoop or an excavator’s pick, a square and handle, a climber’s unit, a lot of basic garments, and a belt pocket containing 5 GP.
  • Skill Proficiencies: Athletics, Survival
  • Lifestyle: Poor
  • Languages: Dwarven and Undercommon

Personality Traits

D8Options For personality Traits
1Nothing bothers me for long.
2I hate the horrors of the Underdark with a passion. They took my friends and family and almost got me.
3Anything worth doing takes time and patience. I have learned to plan and wait for the things I want and to be patient to achieve my goals.
4I can party with everyone. Whether with dwarves, or goliaths, or deep gnomes, I can find a way to have a good time.
5I'd rather be mining. This is okay; mining is better.
6I think that I will stumble upon great riches if I just keep looking.
7People who don't work with their hands and who live in houses are soft and weak.
8I wish I were more educated. I look up to people who are.

Flaws

D6Options For Flaws
1I'm uncomfortable spending time under the open sky. I'd rather be indoors or underground.
2I'm not used to being around other people much and sometimes get grouchy about it.
3Good tools are more reliable than people. In a cave in, I would save a sturdy pick before a stranger.
4I jealously guard my secrets, because I think others will take advantage of me if they learn what I know.
5I am obsessed with getting rich. I always have a scheme brewing for making it big.
6I'm afraid of the dark.

Ideals

D6Options For Ideal
1Generosity: The riches of the earth are to be shared by all. (Good)
2Greed: Gems and precious metals, I want them all for myself. (Evil)
3Mooch: Property, schmoperty. If I need it, I take and use it. If I don't, I leave it for someone else. (Chaotic)
4Boundaries: Everything and everyone has its prescribed place; I respect that and expect others to do the same. (Lawful)
5Let it Be: I don't meddle in the affairs of others if I can avoid it. They're none of my business. (Neutral)
6Materialist: I want riches to improve my life. (Any)

Bonds

BondsOptions For Flaws
I'm uncomfortable spending time under the open sky. I'd rather be indoors or underground.
D6Options For Bonds
1The people of the Earthspur mines are my family. I will do anything to protect them.
2A deep gnome saved my life when I was injured and alone. I owe his people a great debt.
3I must behold and preserve the natural beauty of places below the earth.
4Gems hold a special fascination for me, more than gold, land, magic, or power.
5I want to explore new depths and scale new heights.
6Someday I'm going to find the mother lode, then I'll spend the rest of my life in luxury.

Way of life: Poor

You are accustomed to exploring the profound spots of the earth. You never lose all sense of direction in caverns or mines in the event that you have either observed a precise guide of them or have experienced them previously. Moreover, you can search crisp water and nourishment for yourself and upwards of five others every day in the event that you are in a mine or common caverns.

You have gone through the vast majority of your time on earth unearthing the minerals that enable development to flourish. Without your work and skill, warriors wouldn’t have swords and the teamsters wouldn’t have horseshoes. In the diminish lights of tight passages, you may have mined iron, mithril, and gemstones, or you may have worked in the salt mines to give flavour to the nourishment of nobles.

More so than most, you are utilized to risk. You saw a significant number of your companions squashed when the mines collapsed. Now and again you could hear them yelling for help, however when you could securely clean up the flotsam and jetsam they had suffocated or starved. You’ve crept out of the mines just to discover more serious risks.

You grew up burrowing burrows, investigating caverns, and learning the secrets of the spots. It is about outlandish for you to get lost underground. You can normally detect the slant of a natural hollow or mine telling on the off chance that it goes up or down. Your feeling of smell is sensitive to the smell of crisp or stale air. The turns and turns of underground entries can’t perplex you. While you may not generally know precisely where you will be, you can generally discover your way back.

Only one out of every odd savvy race of the multiverse is fitting for a player-controlled traveller. Dwarves, mythical people, halflings, and people are the most well-known races to deliver the kind of swashbucklers who make up commonplace gatherings. Dragonborn, dwarves, half-mythical people, half-orcs, and tieflings are less regular as explorers. Drow, a subrace of mythical people, are additionally remarkable.

You are accustomed to exploring the profound spots of the earth. You never lose all sense of direction in caverns or mines in the event that you have either observed an exact guide of them or have experienced them previously. Moreover, you can search crisp water and nourishment for yourself and upwards of five others every day in the event that you are in a mine or regular caverns. Note: This element is a variation of the Outlander highlight.

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