You are a down-on your karma digger from the Earthspur Mountains who is no more unusual to hardship. You have invested a lot of energy living among the dwarves, goliaths, and natives of the Underdark that additionally work mines in the region. Now, you’re similarly as happy with working underground as above.
You realize how to peruse a crease, haggle for provisions with the profound little persons, party with dwarves, and discover your way back to the surface a short time later. Lamentably, you haven’t struck it rich…yet. In spite of the fact that you’ve come to Mulmaster searching for work, the tall pinnacles and profound mines of the Earthspurs still call to you.
Earth spur miner 5e
- Aptitude Proficiencies: Athletics, Survival
- Dialects: Dwarven and Undercommon
- Gear: A scoop or an excavator’s pick, a square and handle, a climber’s unit, a lot of basic garments, and a belt pocket containing 5 GP.
Way of life: Poor
You are accustomed to exploring the profound spots of the earth. You never lose all sense of direction in caverns or mines in the event that you have either observed a precise guide of them or have experienced them previously. Moreover, you can search crisp water and nourishment for yourself and upwards of five others every day in the event that you are in a mine or common caverns.
You have gone through the vast majority of your time on earth unearthing the minerals that enable development to flourish. Without your work and skill, warriors wouldn’t have swords and the teamsters wouldn’t have horseshoes. In the diminish lights of tight passages, you may have mined iron, mithril, and gemstones, or you may have worked in the salt mines to give flavour to the nourishment of nobles.
More so than most, you are utilized to risk. You saw a significant number of your companions squashed when the mines collapsed. Now and again you could hear them yelling for help, however when you could securely clean up the flotsam and jetsam they had suffocated or starved. You’ve crept out of the mines just to discover more serious risks.
You grew up burrowing burrows, investigating caverns, and learning the secrets of the spots. It is about outlandish for you to get lost underground. You can normally detect the slant of a natural hollow or mine telling on the off chance that it goes up or down. Your feeling of smell is sensitive to the smell of crisp or stale air. The turns and turns of underground entries can’t perplex you. While you may not generally know precisely where you will be, you can generally discover your way back.
Only one out of every odd savvy race of the multiverse is fitting for a player-controlled traveller. Dwarves, mythical people, halflings, and people are the most well-known races to deliver the kind of swashbucklers who make up commonplace gatherings. Dragonborn, dwarves, half-mythical people, half-orcs, and tieflings are less regular as explorers. Drow, a subrace of mythical people, are additionally remarkable.
You are accustomed to exploring the profound spots of the earth. You never lose all sense of direction in caverns or mines in the event that you have either observed an exact guide of them or have experienced them previously. Moreover, you can search crisp water and nourishment for yourself and upwards of five others every day in the event that you are in a mine or regular caverns. Note: This element is a variation of the Outlander highlight.