Mercenary Veteran 5E Background for D&D

You are accustomed to mercenary veteran 5e life & can easily find work offered by nobles and merchants while within cities. As a sellsword who took on conflicts for the coin, you’re all around familiar with gambling life and appendage for a possibility at a portion of fortune. Presently, you anticipate battling enemies and receiving significantly more noteworthy benefits as a traveler. Your experience makes you acquainted with the intricate details of a soldier of fortune life, and you likely have frightening accounts of occasions on the front line. You may have presented with a huge outfit, for example, the Fighter’s Guild or the Companions, or a littler band of sellswords, perhaps more than one.

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mercenary veteran 5e
       Mercenary Veteran 5e

Presently you’re searching for something different, maybe more prominent compensation for the dangers you take, or the opportunity to pick your exercises. Out of the blue, you’re abandoning the life of a warrior for the contract, however, your aptitudes are appropriate for the fight to come, so now you battle on alternately.


Mercenary Veteran 5e

Mercenary Veteran 5e Background

You know the hired soldier’s life as just somebody who has encountered it can. You can recognize soldiers of fortune organizations by their tokens, and you know a little about any such organization, including the names and notorieties of its commandants and pioneers, and who have contracted them as of late. You can discover the bars and gala lobbies where hired fighters live in any zone, as long as you communicate in the language.

  • Skill Proficiencies: Athletics, Persuasion
  • Tool Proficiencies: One type of gaming set, vehicles (land)
  • Languages: None
  • Equipment: A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 GP)
  • Feature: Mercenary Life
  • Author: Sword Coast Adventurer’s Guide
  • Canon: True
  • Summary: Soldier of Fortune
  • Publication: Sword Coast Adventurer’s Guide

Utilize the tables for the fighter foundation in the Player’s Handbook as the reason for your characteristics and inspirations, changing the passages when proper to suit your way of life as a hired fighter. Your bond could be related with the organization you went with beforehand, or with a portion of the confidants, you presented with. The perfect you grasp to a great extent rely upon your perspective and your inspiration for battling.

Personality Traits

D8Options For Personality Traits
1I like to show off, particularly if there's a chance to get a job offer in it.
2I am always gregarious and cheerful, no matter the situation, as long as I am paid well.
3To me, the whisper of steel and the clash of weapons is just as pleasing as any amount of gold.
4I always train because training leaves the person ready even in a moment of respite or weakness.
5I hold myself to a strict code of ideals.
6I keep my personal possessions in secret places which are known only to me.
7I would do anything to protect my weapons of arm, for I know it will protect me in return.
8I do nothing, move no finger or a blade, unless I hear the jingling sound of coins.


d6Options For Bond
1I became a mercenary to support my family, who would have probably starved in a slum somewhere if not for me.
2I fight for a lover that knows little if not nothing of me.
3I was inspired by a great hero to become a mercenary.
4I treat my valued comrades like brothers, and I will let no insult or injury fall upon them.
5I seek to protect something of great importance to me by keeping it a secret, so you better forget what you just heard.
6I never disrespect an employer, if they never disrespect me or stop giving me money.


d6Options For Ideal
1Golden Soul: I fight for money, and nothing else. (Neutral)
2Great Publicity: I will be known for my deeds, sooner rather than later. (Any)
3Power or Death: In my line of profession, the strong live and the weak starve. (Evil)
4Non-Sold Honor: I never break my promises. Never. (Lawful)
5War and Crime: Whenever chaos flourishes, so too does my work. (Chaotic)
6Good for Sale: I am a sellsword who swings his weapon only in the name of good. (Good)


d6Options For Flaws
1I'll do anything for coin, damn the consequences.
2As much as I pretend to love fighting, I secretly hate hurting others.
3I have crippling debts that my work barely pays it off.
4I never fail at my tasks, even if I have to resort to less honourable means to complete them.
5I would send an innocent to face his death if it means I will win the fight.
6Someone powerful would do anything to have my head, so I seek to gain his or her head first

While I am an enthusiast of enabling individuals to pick anything they desire and be anything they desire. There are a few things that are only simpler for new players to take on. This construct is one of them. Above all else, a warrior will, in general, be only more obvious than a spell caster. Also, who wouldn’t like to hit things, hard? Along these lines, here it is, a character assembles you can play spontaneously or use to help present another player.

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