Pirate 5e Background (5th edition)

You spent your childhood under the influence of a fear privateer, a heartless relentless who showed you how to get by in a universe of sharks and savages. Presently, you’ve become a dreaded privateer in your very own right. You have enjoyed burglary on the high oceans and sent more than one meriting soul to a briny grave. Slaughter and the quest for treasure are no aliens to you, and you’ve earned a to some degree upsetting notoriety in numerous a port town.

Regardless of where you go, individuals fear you because of your notoriety. At the point when you are in a humanized settlement, you can pull off minor criminal offences, for example, declining to pay for nourishment at a bar or separating entryways at a nearby shop, since a great many people won’t report your action to the specialists. In any case, your ignominy can likewise pull in undesirable consideration once in a while, particularly from specialists who should see you pay for your past wrongdoings.


Pirate 5e

Most privateers are disagreeable figures of faulty good character, albeit numerous privateers have their very own ethical code, even though it might be unique concerning the one the normal individual from neighbourly society holds fast to. Imperfections might be arrogance or a bothering, feeling of remorse over your awful deeds.

  • Skill Proficiencies: Acrobatics, Intimidation
  • Tool Proficiencies: Navigator’s tools, vehicles (water)
  • Equipment: A pirate weapon such as a belaying pin [club], boarding axe [hand axe], or rapier, 50 feet of silk
  • rope, a broken compass that always points in a seemingly random direction, a set of common clothes, and a belt pouch containing 10 GP.

Item Information

This item will enable you to give your players extra player character alternatives and gear for your privateer themed world:

  • 4 new variation foundations for the mariner foundation
  • A boatload of privateer weapons and apparatus
  • 3 new privateer enhanced accomplishments
  • Shipboard jobs for your characters to increase new capacities equipped towards the maritime battle

The mariner foundation found in the PHB as of now has a variation, the Pirate with its variation include Bad Reputation. The homebrew Castaway and Explorer underneath give two additional alternatives to players who might want to take the Pirate foundation.

The Pirate table shows what number of spell openings you need to cast your spells of first level and higher. To cast one of these spells, you should consume space of the spell’s level or higher. You recover all consumed spell spaces when you finish a long rest.

At the point when you take a gander at privateers they were opposing something and in revolting, they faced the law and dealers; who happened to be the law just as shippers. A few privateers where mariners with the imperial naval force and after their boats got caught they joined the privateer team through the bait or wealth. Or on the other hand, there is consistently the privateers who are not part of the correct nation, so they are viewed as privateers as well.

d8 Personality Trait
1You always work hard when at sea and you like to play hard when on land.
2You have a way of getting people to do what you want them to and making them think it’s their idea.
3You are very uncomfortable on land and prefer to be on board a ship whenever possible.
4You are a prolific gambler, always willing to take a risk on a game of chance if the potential payout is high enough.
5Most people find your speech very difficult to understand, but that doesn't stop you from talking.
6You are very direct and usually speak your mind without worrying about the feelings of other people. 
7You are always willing to switch allegiances if doing so will help you get what you want.
8To you, a tavern brawl is a nice way to get to know a new city.
d6 Ideal
1Superiority.   Anything worth doing is worth doing better.
2Opportunism.   Life is not just a matter of having good cards, but of playing a poor hand well.
3Ambition.   Everyone wants things, I am just better than most at getting them.
4Dominance.   Aboard ship, anyone that doesn't want to follow my orders is welcome to walk back to dry land.
5Autonomy.   My life means nothing if I can’t live it on my own terms.
6Coercion.   It is better to be feared than to be respected.
d6 Bond
1A rival pirate has a vendetta against you for your role in some past misadventure.
2Your life of piracy on the seas has separated you from your true love and you can’t wait to be reunited.
3The ship that you served aboard/crew that you served with has gotten you out of danger on too many occasions to count and it/they are now the most important thing to you.
4There was once a great treasure that was within your reach but you lost it and now seek nothing more than to find it again and claim it for yourself.
5The dread pirate that taught you was once the victim of a mutiny and you will not rest until every mutineer has paid for the offense.
6You are being pursued relentlessly by a naval officer who wants to bring you to justice.
1You revel in your infamy and can’t resist the urge to let everyone you encounter know who you are and show them just what you are capable of.
2You chafe under authority and will rarely follow orders from anyone without challenging them.
3You are extremely overconfident in the potential outcome of your plans, especially when the odds are stacked against you.
4You never tell the truth when a lie will suffice.
5Although you try to act like you don’t care about anything or anyone else, your conscience is a constant companion.
6You are very impulsive and often act before thinking through the consequences.

Privateers are incredible adversaries, awesome saints, and astonishing NPCs to place into your home D&D game. It is likewise an extraordinary bouncing off point, section, or even the whole battle worth of stories. Throughout the following hardly any months, I intend to plot more subtleties on the best way to utilize privateers in Dungeons and Dragons, Forgotten Realms, or any RPG out there. I trust you discover incredible approaches to present these vivid and intriguing characters into your game, and possibly gain proficiency with a little en route. So please return soon when we move to our next part on Pirates.

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